Oct 20, 2006, 08:19 PM // 20:19
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#21
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Perfectly Elocuted
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Quote:
Originally Posted by Thom Bangalter
Watch Yourself! is a nice skill, just not quite practical enough to put on a bar.
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If we were only looking at the single actual effect of the skill than maybe. But as you yourself said it's about 1.) Energy management. and 2.) One fo the EASIEST skills to use to fuel Echos.
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Oct 20, 2006, 09:30 PM // 21:30
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#22
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I think Watch Yourself has a very good chance of being big on a Paragon bar. Having the AoE buffed significantly, and it having synergy with a character that will be in position to use it is huge.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 21, 2006, 03:56 AM // 03:56
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#23
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Wilds Pathfinder
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P/W is the way to go... watch yourself is way too good for the paragon.
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Oct 21, 2006, 04:05 AM // 04:05
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#24
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Thom Bangalter
Watch Yourself! is a nice skill, just not quite practical enough to put on a bar. The only real value it has is energy management.
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+20AL, great energy management and reapplies echoes all in 1 skill which you don't need much attributes in. Sounds great to me.
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Oct 21, 2006, 04:31 PM // 16:31
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#25
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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have they comfirmed the increased shout range? is it finally going to be aggro bubble? because If so it's great, but currently, It's rarely useful.
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Oct 22, 2006, 06:10 AM // 06:10
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#26
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Lion's Arch Merchant
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Quote:
Originally Posted by Thom Bangalter
have they comfirmed the increased shout range? is it finally going to be aggro bubble? because If so it's great, but currently, It's rarely useful.
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Yes, due to the implimentation of Paragons, once Nightfall is out, the distance of an earshot (relating to shout skills) will be increased to the agro bubble .
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Oct 23, 2006, 08:22 AM // 08:22
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#27
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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My leftover points are going into tactics then. I've always liked watch yourself! as a skill, it's just rare that it's useful as a party wide buff. Now it will be.
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Oct 30, 2006, 02:33 PM // 14:33
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#28
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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yeah but there's a nasty Necro skills that will not let u cast chants and shouts.... maybe a monk or mesmer as a secundary would help u to remove it because relying on your team......
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Oct 30, 2006, 09:56 PM // 21:56
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#29
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Guest
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What about Elementalist for the Glyph of Energy, wouldnt that also provide some benefit to a paragon main, or maybe a Der/Ele would be a better choice to use Glyph
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Oct 30, 2006, 11:56 PM // 23:56
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#30
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by ipvrf
What about Elementalist for the Glyph of Energy, wouldnt that also provide some benefit to a paragon main, or maybe a Der/Ele would be a better choice to use Glyph
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Glyphs only affect Spells.
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Oct 31, 2006, 04:56 AM // 04:56
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#31
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Academy Page
Join Date: Oct 2006
Guild: [CnIm]
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keep tactics at 0 for the Paragon, so watch youself lasts shorter, then your echoes get reapplied faster. imo watch yourself recharges fast enough so that you dont really need it to last a long time.
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Oct 31, 2006, 12:12 PM // 12:12
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#32
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Lion's Arch Merchant
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by ...
yeah but there's a nasty Necro skills that will not let u cast chants and shouts.... maybe a monk or mesmer as a secundary would help u to remove it because relying on your team......
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and what about this problem?
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Nov 01, 2006, 03:04 AM // 03:04
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#33
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Ascalonian Squire
Join Date: Oct 2006
Guild: TLK
Profession: Mo/Me
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For my paragon, I am trying out P/R. It seems to be able to carry out reasonable damage as a supporter to team. I didnt use any spear mastery but only those that cause bleeding plus poison arrow from the ranger line. The rest of my skills are echos and chants. It is able to take down foes fast which cause health degeneration.
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Nov 01, 2006, 09:51 AM // 09:51
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#35
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Wilds Pathfinder
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Quote:
Originally Posted by Mekkakat
spear skills to waaaaay more damage than any tank weapon can
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Care to back this up with some arguments?
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Nov 01, 2006, 04:37 PM // 16:37
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#36
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Jungle Guide
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I'm also P/W but hex removal would be nice for a couple reasons
- remove the necro hexes disabling or dishing damage out with shouts/chants
- remove the hexes messing with adrenaline and/or energy
First more PvP, latter probably more PvE (mesmer mobs with the butterflies)
Actually I dont think expel hexes is a bad idea if you end up with a spot free and didnt nail down another elite. But it's tough to deny P/W, so just plop a hero in with some remove hex ability like your monk(s) in PvE (or PC), and in PvP have someone to play that role.
But yeah obviously that adrenaline stopper - where it's not as debilitating as the necro hexes, it certainly messed up the echoes with adrenaline not happening.
Last edited by CKaz; Nov 01, 2006 at 04:40 PM // 16:40..
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Nov 01, 2006, 05:57 PM // 17:57
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#37
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Whiner
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yes i'll back that statement about spear attacks doing more damage up. With anthem of flame + cruel spear at 14 spear mastery, you'll land a hit on a 60AL foe with 82 damage average without a critical. with a critical its 102 and not to mention, both create a deep wound AND anthem with set them on fire for 3 seconds. Mighty spear at the same attrib can do around 58 a hit on 60AL and 46 a hit on warrior armor, while lightning spear does 62 on 60AL and 51 on warrior's 80AL + 20 phys. i don't think i've ever seen a tank do more than say a cheesy hammer combo in which it's actually moves stacked, and not just super powerful moves alone. not to mention hammers take forever to charge, all of these moves can be spammed and spike the enemy in seconds. i kill tanks in PvP alllll the time, this includes wammos, with zero problems or hassles at all. I've even been swarmed by tanks before, beated with hammers, and yet with only a heal monk, not bp monk, i survived AND killed them all alone seeing as we had lost 2 other team members because they bailed. Tanks aren't meant for damage as much anyhow anymore. They're just rocks to take blows and whipe out the weaker casters and spellmakers IMO seeing as a tank fighting a tank, if the same weapon (minus knockdows) will simply almost always cancel out.
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Nov 01, 2006, 07:16 PM // 19:16
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#38
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Ascalonian Squire
Join Date: Jul 2006
Location: New Zealand
Profession: R/
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IMO P/W or P/Mo as the Paragon with its little damage in attacks and attacking skills. As said before the /W skills such as Watch Yourself and if you dont like that idea go with /Mo or even /E or any profession that you prefer that isnt right it the action with the melee attacks.
For all those that are swearing by the P/R idea Im saying hold of the ranger secondary for a dervish as with apply poison it can poison multiple players at one time so really if you have a Dervish in your team stay away from the ranger skills and go more towards the mid line skills such as the /W shouts and /Mo protection spells
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